Twisted Tales: Mirror, Mirror – Jen Calonita [Books]

mirror mirrorTwisted Tales is a series of books presenting different twists on various well-known Disney stories, and Mirror, Mirror is the sixth in the series, following on from novels about Aladdin, Beauty and the Beast, Sleeping Beauty, The Little Mermaid and Mulan. Five of the previous novels were written by Liz Braswell, with Reflection, the Mulan story, written by Elizabeth Lim.

Both authors are tough acts to follow, bringing fresh new perspectives on beloved classics. With this being the second book penned by a different author, I think Disney are taking a great approach, rather than just leaving it all down to one writer.

The combination of different authors, plus taking different characters, means a vast difference in the books, and I think from what I’ve seen online and conversations IRL, various people have different favourites from the series. I see this as a really good thing – people are responding in different ways to the same series, and I feel it’s working well for Twisted Tales.

However, I do think Mirror, Mirror might be the weakest book of the series (so far). This, despite the fact Jen Calonita is clearly a talented writer, and I would definitely pick up mirror mirror2one of her other books. So, the writing is good, the characters actually read really well, but the plot itself is a little weak.

One of the things I like most about previous books in the series is the fact the twist actually changes everything for the characters. It forms the crux of the plot, and prevents the characters reaching the happily ever after point we know from the films. In some instances, by the end things are right with the world and we know the characters are going to continue as they would from the films, but they are still changed from their animated counterparts.

The difference with Mirror, Mirror is that the twist – printed plainly on the cover – doesn’t actually affect much of the story. Instead, the changes made don’t feel like they fit into the world of Snow White, and it doesn’t make sense why these changes happen in the context of the animated film. If this was just a retelling, it would work well, but as it is, it doesn’t have the same feel as the previous books.

Sections of the book just simply take us through what happens in the film, but do allow us – as books do – to get deeper into the head of Snow White, as well as the Evil Queen, named Ingrid in the novel. The Ingrid chapters are where the book really comes alive, as we see her transform into the sort of woman who can order a child’s killing.

The plot, in places, feels rushed, and especially the ending. But despite this, the characters themselves give off that feel of real, living breathing people. Snow White is definitely a far cry from the passive princess in the film, given a stronger, more prominent role, as she realises what her people have been through. We also get a better idea of why she cleans so much. The prince, as well – Henri – is more of a character, rather than just the guy who rides in and out. We see the relationship between them blossom, and can feel why they fall for each other. Those aspects of the book work really well.

Overall, although I did have a few niggles with the book, and although it maybe wasn’t up to the same standard as previous books in this series, I did enjoy it. And the additions to the characters worked nicely, giving more depth to Snow White, the prince, the Evil Queen, and even the dwarves. I would definitely recommend this, and although it might not have been my favourite in the series, it’s bound to be someone else’s.

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Play Time

One thing writers are told time and time again is to read everything they can get their hands on. You cannot be a writer unless you’re a reader; otherwise, how do you know what’s gone before? Plus, reading books allows you to see how sentences are crafted and with a keen eye you can see how a writer has enabled you to feel for a character or, in some cases, to see where they have fallen down flat with this.

But it’s not just in books where aspiring writers can pick up tips. Film and TV, obviously, are brilliant showcases for dialogue, and looking at the way directors frame camera shots and build on relationships between characters can always provide inspiration for tricky scenes. But there’s a further medium that can be looked at, too – video games.

I mentioned before about my love for Bioshock and part of that love comes from the way it’s written. There are twists that are built up throughout the game, great moments of dialogue, and the way it’s written means that, as the main character, by a certain point you’re never quite sure who to trust. And then, of course, there is the ending, which quite honestly had me tearing up. (Well, the ending I saw. There are different endings depending on your actions in game)

Since I finished that game I’ve been playing Fallout 3. Bioshock is a more linear game, where you basically move from one part to the next. Fallout is different, in that you can pretty much explore the world around you at your leisure. You can follow the main story quests, or do lots of little side quests or a mix of both…it’s up to you.

Even with this freedom, story and plot still play a major role. On top of that, the writing – especially with dialogue for so many different characters – has to take into account the potential actions of the person playing. Yes, the enemies have stock lines that get thrown at you as you fight them, but if you listen Galaxy News Radio with Three Dog (a DJ who doesn’t know what a disc is) you’ll hear him mention various places and events and, later, even hear him reporting on what your character has been doing.

The actual plot revolves around your character going out looking for his/her father, and in terms of writing, the game is very good at giving hints as to what your father might be doing, via Three Dog. And there’s a karma system to it, too. You can save certain characters or help them out, giving you karma, or…do other stuff and get negative karma. I assume. I very much help people in the game where I can. And of course, there is one character I care about more than any other, who I just want to be happy even if he keeps running away from me. Just hope he turns up at Vault 101 again soon.

images (1).jpgOne of the other games I’ve been playing is Kingdom Hearts 1.5  – the remake of the PS2 game by the same name, but this version is apparently HD or something and has two of the other games included. I’ve been focusing on replaying the main game; I know when I played years ago I got to the end, but I don’t quite remember if I actually managed to beat the final boss or not.

Kingdom Hearts is a game using characters from Final Fantasy and various Disney films. You play Sora, a FF-style kid who just wants to leave the island he lives on with his two best friends. But when a storm strikes, the friends are separated and Sora wakes up in a very strange town. He meets Goofy and Donald, on a quest to find King Mickey, and joins them hoping they can help him find his friends.

With these two familiar faces, Sora travels through various worlds including Wonderland, Agrabah, the jungle Tarzan calls his home, Ancient Greece, and many others. As for plot, it’s a fairly simple one to follow, but one which does really well in drawing in these characters and having them inhabit the same universe, as the villains gather together to try to take over the world, using the heartless to achieve their goals.

Plot wise, it has some good examples perhaps of how to take existing stories and merge them together or rework them to fit something else. And what with it being a kid’s game, although it is single player there’s a strong message of working together and the importance of friendship. Something to keep in mind if, as a writer, you’re working on writing for kids.

kh That’s only two of the many, many games out there with compelling plots and interesting characters, mainly because it just happens to be the two I’m mainly playing at the moment. There are so many others out there, and I’ll probably come back to this in a future blog post, maybe one about the sort of games I played when I was younger. But if there are any games you’d recommend, or think contain some good tips for writing, let me know in the comments.